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wave 0 / 20
Next wave: 1

Stick men

Aim at
Angle
Minis

Double click him to see all his upgrades.

Merchant's Shop

Everything comes back in stock at the start of each round. Things from the shop only last for this match.

Crafter's Workshop

Scissors and Pins drop parts when you knock them out. Parts and items only last for this match.

⬇

Stick Unbound: Desk Defenders

Tiny stick men protect the sketchbook on a very messy desk.

New in version 10: Christmas is here! Open presents in the Shop!

Game modes

Stick money: 0

Made by StickMaster

Pick a map

Starting a new match on this map replaces this one. Your other maps keep theirs.

Towers

Click an upgrade to see his look with it. Upgrades are unlocked with XP here, in the Towers menu, and then bought with coins during a match. Every path can go up to level 3, but only one path on each stick man can go past level 3. Every stick man has 4 paths, but only 3 of them can have upgrades. A boss's shield only lets one class through: the PE, Science or Art stick men.

Daily Challenge

You won today's prize! You can still play, and there's a new challenge tomorrow.

A Daily Challenge isn't saved if you leave. XP you earn still counts.

You vs Bot

You send the enemies, and the bot puts down stick men to stop them. Take all its hearts before its last round to win! Every enemy you send makes your pay go up, and the bot learns from what you send, so mix it up.

Starting a new match against the bot replaces this one.

Boss event

Pick a boss. It comes on waves 20, 40, 60, 80, 100, 120 and 140, always with a health bar, and each time it comes back it's tougher and has a new attack. No other big boss comes: each time one would have, 5 of its mini bosses come instead. Beat wave 140 to win!

Starting a new Boss event replaces this one.

Heroes

Choose one hero to bring into every match. Only one hero at a time, and he levels up by himself, from 1 to 20, as enemies get knocked out. Press 9 to pick him in a match. Click a hero to see his page.

Click a level to see how he looks by then.

Stick Shooter

Level 1

Prizes

Boosts

Stick Money Shop

You have 0 stick money

Skins, pets and room things only look nice. Win stick money by beating end waves and Daily Challenges.

Missions

7 missions every day and 5 very hard ones every week. Finish all of them for a big reward!

Today

This week

Tap the present to open it!

How to Play

Save the sketchbook

Enemies come out of the pile of papers and walk along the paper path to your sketchbook. Each one that gets there takes hearts. Lose all your hearts and you get an F. If a boss gets there, it's over straight away!

Draw your stick men

Click a stick man in the menu, then click the desk. The giant pencil draws him. Click him for his upgrades and to choose what he aims at. Sell him and the giant eraser rubs him out.

He can't see through tall things like cups, books and rulers, so the dark part of his ring is where he can't reach. Enemies in the air fly over them.

You can have up to 75 stick men on the desk at once. The Mini Maker's minis don't count.

Group Work stick men (the Lighter Crew, the Spray Crew and the Zap Crew) take 2 stick men to hold. They aim wherever your mouse or finger is on the desk. When their gas, water or battery runs out, they stop for a moment to refill it.

Stick Shooter (the toy blaster on the main menu table) puts you inside one stick man. The enemies chase you round the desk or the floor of the room, and you can climb anything you walk into. Move the mouse to look, use the walking keys to move, click to attack, and buy upgrades with your coins between waves. How many waves can you last?

Upgrades

Every stick man has 4 paths with 6 upgrades each: path 1 for damage, path 2 for his abilities, path 3 for useful things, and path 4 for speed and reach. (The older stick men's first 3 paths are the ones they always had.) Only 3 of the paths can have upgrades. Every path can go up to level 3, but only one can go past it. Only 2 stick men of one kind can have level 6 of the same path. The more broken an upgrade is, the more it costs!

XP and coins

Stick men earn their own XP by fighting. Spend XP in the Towers menu to unlock an upgrade, then buy it with coins during a match. Double click a stick man in a match to see all his upgrades.

Abilities

Upgrades 4, 5 and 6 of a stick man's middle path each give him a different power, and a new one replaces the last one. During a wave, click its icon at the bottom of the screen, or click him and press the purple button. Then he has to wait before he can use it again.

Buff icons

Click a stick man to see these icons over him.

Classes and shields

Every stick man is in a class. A boss's shield only lets one class through, and the game warns you before each boss. Helpers help the others, but they can't hurt a shield.

Winning

Beat wave 40 on Easy, 60 on Medium or 80 on Hard to get an A+ and win stick money. Then stop, or carry on until you lose. Every map keeps its own match, so click a map to carry on with it.

Buttons

  • W A S D fly around the room
  • Drag turns the camera, and right drag moves it
  • Scroll zooms in and out
  • Space starts the next wave, and N changes the game speed
  • The letter on each stick man's button picks him
  • With a stick man selected, 1, 2 and 3 upgrade his paths, E uses his ability and Backspace sells him
  • P pauses, and Esc closes a card
  • You can change all these keys in the Settings on the main menu

Medals

Enemy Book

Updates

Stopped for an update

Your match is saved. The game starts again by itself when the update is finished.

Settings

Buff icons
Codes

Keys

Paused